pull down to refresh
also, planning to put together a "loot-centric" onboarding flow with the next mega release that's currently a WIP which should make the onboarding a lot more fun and user friendly. at the moment you just land in your account with a cowboy hat and some chocolate hahahah, not really any onboarding so wanna change that
the goal is to blend physical and digital realms in fun and new ways to create a unique experience and get people excited about collectibles!
hahah just checked your reward, and if i saw the correct account yeah, you did get lucky too! nice one :D
yeah so boxes are only available on Geyser right now so that I can limit the supply a bit. However, if someone sells a box in the app it'll be added to the stock and be available to any user who wants to buy it in app.
The reason i wanna limit supply is that mystery boxes are super undervalued at the moment. the price is too low, but i haven't got around to updating the pricing model for them yet. right now you can make a profit from unwrapping boxes, so if i had them in the store with the new loot swap feature, you could just buy boxes, unwrap them and resell the loot for more than the price of the box, then buy more boxes!
So i need to figure out a better pricing model for them, or adjust rewards, I just haven't got around to it yet. If i get a flood of orders i'll prioritise it, but for now I don't mind the loot rewards being generous!
i think the word "work" is kinda out-dated / insufficient to describe what we do. if you love doing something and you are your own boss, and you can do what ever you want to do, is it still work?
but yeah, i can relate!
incredible. was considering something like this for a visual UI for searching for coins on plunda.co
that's a nice clear definition, you've obviously done the work to inform yourself. im not sure i could have given such a concise definition.
you can definitely migrate away from radix to base ui piecemeal, but for each ui component you migrate, you may need to change every place that component is used because the ref forwarding / asChild prop behaves differently.
in practice, all of the styling presets are customisable so any decision that shadcn made can be overridden. it's just a starting point. and with tailwind + class-variance-authority this becomes a breeze
however if you do modify your shadcn ui components it makes upgrading to the latest versions fiddly because you need to cherrypick your changes and apply them to the updated shadcn component.
it has been nice to work with but defo not without it's trade-offs, some of which are already mentioned here.
it looks like the underlying radix ui library that powers the original version of shad is no longer being as actively maintained, and there's some concerns around that in the twitterverse.
it looks like shadcn devs are moving towards base UI over radix. and migrating would probably be a pretty painful experience since a UI library is so fundamental to an app.
good little vid i watch by Theo a few months back covering that:
https://www.youtube.com/watch?v=vHFZFXtjKNE
but at the end of the day, i find just not having to think about the fine details of UI to be quite nice, and instead being able to focus on the bigger picture stuff instead. i don't wanna spend hours fine tuning how a slider works etc etc.
however, down the line it might become a problem, but by then if it's a real problem will ideally have more resources to tackle the it
big overhaul of plunda loot engine
making thing much more dynamic, flexible and feature rich. a seriously meaty feature that will lay the foundation for the next few years, so doing lots of experimenting with code patterns and such to make sure i get it right
THE BIG 5 0 !
nice @BlokchainB , you're a legend mate!
lil update on this loot upgrade, currently have spaghetti code coming out of my ears: The loot engine is in pieces all over my virtual garage floor. I've lost a few bolts but i know they're here somewhere. Putting things back together right now and it's starting to take shape. The engine is gunna have a lot more horse power once I get things together again, i've snuck in a little NOS canister too.
Blok is unstoppable!
been making some good progress on the loot upgrades btw. but it's a biiig feature. would be so cool to have it ready by 100th Blokdrop though.
also hoping to have have another announcement soon that will be a game changer for plunda, it's been taking a fair bit of my time up over the last couple of weeks.