pull down to refresh
all kinds of randomizations, including that one.
That could lead to some unfair situations. For example, a stacker who’s spent a lot on curation could miss out on the best reward intervals and end up getting the worst ones instead!
That seems more likely with the current situation.
If you spend a lot on curation for a day with low rewards, you miss out completely. If it were split across different periods, your daily reward share would suck but you might make it up on the weekly or monthly rewards shares.
I was thinking shorter than a day! ~lol
I actually think it might be possible to do dynamic rewards, where each zap skips the rewards pool entirely and gets distributed directly to rewards earners.
Sounds kinda complex, but maybe I'm just not seeing the whole picture.
k00b mentioned wanting to try hourly rewards awhile ago and I didn’t get how that could work, either, until we got the new ranking system.
Basically, at the moment of each zap we know the ranking of each item and the strength of each stacker’s contribution to the item. So, we can have a list of where everyone ranks in the rewards categories that updates in real time. That’s what informs the reward split of each zap.
Love it
I'm pretty sure I've pitched all kinds of randomizations, including that one. It's such a great way to preserve the general incentive structure while reducing gamability.
Also, splitting the rewards over different payout durations might reduce some of the extremes.