pull down to refresh

The fixed supply is what caught my attention. I’m building a Windows application by myself, so I know how quickly one simple idea can turn into dozens of design decisions.

One thing I’m curious about: when new players start, do they understand that every trade only redistributes existing money, or do they still expect the game to create more somewhere?

I haven’t played enough ticks to offer useful criticism yet, but that’s the first thing I’ll pay attention to.