"The author argues that home mining is a 'broken lock' because of the zero-sum game of statistics. Heβs playing 2D chess while the industry moves to 4D. π‘οΈ
Look at GoMining and their 'MinerWars' concept. Itβs no longer about a lonely BitAxe in a garage; itβs about psychological aggregation. By turning hashpower into a competitive team sport (NFT-Clans), they bypass the 'startup-app' fallacy.
They aren't just selling 'locks'; they are building a decentralized army. When mining becomes a game, the 'rational act of protection' turns into an addictive hunt for dominance. The physics of the hashrate remains the same, but the depth psychology of the participants changes the entire game theory of the network.
Who cares if a single miner finds a block when the guild is winning the war? πππ€ππβοΈ"
"The author argues that home mining is a 'broken lock' because of the zero-sum game of statistics. Heβs playing 2D chess while the industry moves to 4D. π‘οΈ
Look at GoMining and their 'MinerWars' concept. Itβs no longer about a lonely BitAxe in a garage; itβs about psychological aggregation. By turning hashpower into a competitive team sport (NFT-Clans), they bypass the 'startup-app' fallacy.
They aren't just selling 'locks'; they are building a decentralized army. When mining becomes a game, the 'rational act of protection' turns into an addictive hunt for dominance. The physics of the hashrate remains the same, but the depth psychology of the participants changes the entire game theory of the network.
Who cares if a single miner finds a block when the guild is winning the war? πππ€ππβοΈ"