Calling all stackers!
Leave a comment below to let the SN community know what you're working on this week. It doesn't matter how big or small your project is, or how much progress you've made.
Just share what you're up to, and let the community know if you want any feedback or help.
External wallet plumbing where the goal is:
@Car brought to my attention the new wallet ui... sounds like if we add remaining budget/balance to clink debit responses you could use it as a web wallet from SN? Or would you need it as a info query separate from an operation?
Would be a good spec extension I was marinading on anyway, just don't want to complicate handling for sdk users, let me know what you're thinking is on it...
We implement a
getBalancefunction for each send side wallet that supports balance fetching. Ideally we'd be able to use thendebitstring to get a clink balance as an independent request. If it's a field on the debit response, it probably wouldn't make much sense for us because we'd have to cache it clientside and it'd be stale until money was sent again.To each wallet we are also adding (when supported):
checkInvoicefunction for receive side to record if an invoice we generated was paidcheckPaymentfunction for send side to gather the preimage/status for an invoice we attempted to paySo as-is:
getBalancereports balance as unavailablecheckInvoicewarns that we don't know if the invoice was paidcheckPayment, assuming we missed the preimage of the send response and did not get a definitefailresponse, warns that payment status is unknown to us and could be complete/inflightSo far works pretty darn well,
Removed my primal wallet and using Shocknetš¤
Mainly UI stuff this week. Experimenting with what can be the foundations for the next UI.
Of course, bugfixes on the side.
Trying to figure out what options other than US products (because this will not be applied to just one provider) I'll have when Anthropic inevitably fails to coerce me to do KYC with them next month, by benchmarking real work (on SN) against 3 models.
It's not hopeless thus far, but it's getting quite clear that work templates need to become much more verbose, and may require multi-stage orchestration.
Played with GLM 5.2 yet?
Yes! #1513057
Nice, waiting for PPQ to add it to take for a spin
It's there.
z-ai/glm-5.2for vanilla andprivate/glm-5-2for the TEE-guarded oneI'm helping my pops with some yardwork. Years ago he put cages around young trees to prevent deer from nibbling on them. The grass underneath the trees has grown very tall so I'm removing the cages and trimming the grass. It is very satisfying work to take the weedwacker to the tall grass.
Also drawing some more 64x64 images for the art collecting game I'm working on. I'm calling them, "gweirdos"